![]() ![]() PANEL 4 - Sample interaction with NPC "Brian".If you want to play David or Fortuna without the Pay-to-Win model, you must beat the game at the other difficulty ratings. The path to pride and accomplishment is paved in microtransactions. PANEL 3 - Hahah, you thought you could just pick the most powerful player character as your starter? Lol noob.The "Ratings" column represents the starting difficulty level, where you can begin at the street level or go global with the S-Class rating. Larger view of the character avatars here Most RPGs would let you create your own player character, but in this game, the characters have built in backstories, starting alignments, and experience. The ultimate version would have animated flying butterflies.PANEL 1 - Title card is a palette swap of the original Worm Season One Episode Highlights title sequence from earlier.Your task is to find a happily ever after ending, and maybe save the world and solve entropy in the process. Welcome to Worm Actually, where your soul mate is six degrees of separation away. But what happens in an alternate universe far away if the tables are turned? In this universe, the Hand of God doesn't roll the dice to determine your fate. ![]() Up until now, we've seen more of the killing side of conflict in Worm. We know that the Entities use the Kiss/Kill dynamic as a tool to stir up conflict in the hosts. ![]()
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